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Captain's Log #24
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Special Federation Commander issue (but still including all of the regular features).
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Duty, Honor, Empire: A desperate commando team risk everything to slow down the stolen command cruiser Demonslayer.
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House Davion has dominated the Inner Sphere politics, especially the military-industrial complex, for centuries. A drive for technological innovation that reaches both the military and civilian sectors; a society built around the freedoms of the every-day man; a feudal system that empowers the First Prince of House Davion like no other: the swords of the Federated Suns have sliced out the largest and arguably most powerful realm in the history of mankind.
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Kell Hounds. Northwind Highlanders. Blue Star Irregulars. Literally a thousand and one mercenary units populate the Inner Sphere, yet these are the house hold names that capitivate the common man. But for every top, there is a bottom. Gray's Ghosts. Kraken Unleashed. Vinson's Vigilantes. Some call them 'pirates,' othhers 'down-on-their-luck,' and others 'salvation' when the job's small enough and the pay just right. But for these hard-boiled warriors life isn't cheap. Life hard exists at all!
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In October 3067, a war began that unleashed horrors upon the Great Houses, atrocities thought abandoned with the First Succession War. And for the mercenaries of the Inner Sphere, this war has far-reaching consequences. With the heart and soul of the mercenary trade annihilated on Outreach, the reliability of every mercenary command is called into question.
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Usable for GURPS or Traveller, these plans show the entire G1-class gunboat, both decks, the command boom, corridors, weapons, systems, and controls.
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As deadly as they are fast, a pack of PFs can carve a cruiser into scrap metal in three turns flat!
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The new "starter set" for the Federation Commander game system! Includes everything you need to drive a starship, but at a lower cost.
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Star Fleet Battles Master Annex File: All of the juicy details of every ship and fighter.
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